Path Of Exile Vendor Recipes

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Path Of Exile Recipes List
Path Of Exile Vendor Recipes 2020
Path Of Exile Vendor Recipes
Path Of Exile Vendor Recipes List
Path Of Exile Vendor Recipes Ring
Cluster Jewels are a class of jewels that can be socketed in the outermost sockets of the passive skill tree. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. They can also create more jewel sockets which can support smaller cluster jewels.
There are 3 sextants in the Path of Exile: Simple Sextant(common modifiers), Prime Sextant(Normal modifiers), and Awakened Sextant(Rare modifiers). Sextant Vendor Recipe: Sell three sextants of the same tier to a vendor for a sextant one tier higher. The lowest item level in the vendor recipes is 60. If there is an item level less than 60, this recipe will become an Orb of Chance vendor recipes. That is one of the reasons why some players wonder why the vendor recipes are not working. Meanwhile, if there are many item levels large than 74, it will not change this Chaos Orb recipe. Path Of Exile Recipes List
In the Harvest league, there is a significant change to Medium and Large Cluster Jewels. Any new Medium and Large Cluster Jewels will come with an additional enchantment that states they have one Jewel socket and two Jewel sockets respectively. The Jewel socket modifiers will no longer be rollable suffixes. As a result of this, the chance for rolling notables will be slightly increased. This change also means that although having three notables is the optimal outcome, having two notables will always be useful as you'll be pathing through them to get to the sockets. PoE Cluster Jewel Vendor Recipe Result Recipes 1x Small Cluster Jewel (magic, unidentified) 5x Small Cluster Jewel (magic) 1x Medium Cluster Jewel (magic, unidentified) 5x Medium Cluster Jewel (magic) 1x Large Cluster Jewel (magic, unidentified) 5x Large Cluster Jewel (magic) 1x Small Cluster Jewel (rare, unidentified) 5x Small Cluster Jewel (rare) 1x Medium Cluster Jewel (rare, unidentified) 5x Medium Cluster Jewel (rare) 1x Large Cluster Jewel (rare, unidentified) 5x Medium Cluster Jewel (rare)
The result will have the lowest item level of all components.
When I should use this recipe? The number of passive skills added by the jewel and the effect of the small nodes are both enchantments(they are shown in white text), not implicit mods. This means that they cannot be rerolled with Blessed Orbs , and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel. You can only use the above vendor recipe to re-roll it. The new jewel will have new enchantments and new explicit modifiers.
Both Normal Cluster Jewels and Unique Cluster Jewels have not this 5 to 1 vendor recipes. For example, If vendor 5 normal Large Cluster Jewels, you can only get a Scroll of Wisdom .
The explicit modifiers of Cluster Jewels((they are shown in blue text) can be crafted using all of the same methods that youre used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. Buy PoE Currency Cheap
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The Cluster Jewel recipe is actually a standard PoE vendor recipe: Result Recipes Notes 1x Item (magic, unidentified)
5x Item (magic) The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. This vendor recipe doesn't transfer Shaper item of Elder item status to the resulting item, even if all five components are Shaper or Elder items. 1x Item (rare, unidentified)
5x Item (rare) The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components, and will have normal art. This vendor recipe doesn't transfer Shaper item of Elder item status to the resulting item, even if all five components are Shaper or Elder items. The recipe does not work with 5 Breach rings.
The following is an example. Vendor 5 magic Large Cluster Jewels in exchange for a Mystery Box. It contains a new magic Large Cluster Jewel. The item level of 5 jewels is 64, 67, 62, 64, 65. The resulting jewel item level is 62. The resulting jewel has new enchantments and new modifiers.
The following are two failed examples. In example one, vendor 5 normal Large Cluster Jewels in exchange for a Scroll of Wisdom. In example two, vendor 3 normal Large Cluster Jewels, 1 magic Large Cluster Jewels, and 1 rare Large Cluster Jewels, the result is an Orb of Chance and 2 Scroll Fragments. Cluster Jewels Guide
Cluster Jewels are a class of jewels that can be only placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives. Item Jewel Socket Passive Skills Numbers Small Cluster Jewel Can not have sockets. Focus on offensive bonuses. 2-3 Medium Cluster Jewel Can have 1 socket. Focus on specific mechanics and utility effects. Support either regular jewels, abyss jewels, or small cluster jewels. 4-6 Large Cluster Jewel Can have up to 3 sockets. Focus on defences. Support either regular jewels, abyss jewels, medium cluster jewels, or small cluster jewels. 8-12 1. Cluster Jewels Mods Explained
It's worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. The first enchantment determines how many passive skills are in the cluster, and the second enchantment determines what bonuses the passives in the jewel gives.
Cluster jewels can be crafted to modify their mods by using common currency items. Like other jewels, they can have up to two prefixes and two suffixes. The explicit mods will either modify or add bonuses to the small passives or add a notable skill or jewel sockets to the cluster.
Using the 5 to 1 cluster jewel recipe will re-roll both enchantments and explicit modifiers. 2. Cluster Jewel Item Level
The item level of Cluster Jewel does affect the mods it can roll, but only for those affixes that affect the small passives and number of jewel sockets. There are no item level requirements for all notable-granting affixes. 3. Cluster Jewel Build Layout
The following is an example for build cluster jewel. 4. How can I get Cluster Jewels?
Cluster Jewels can be dropped from any monster affected by the Delirium Fog. In theory, they can start dropping as early as Act 1. Unlike other jewels, normal rarity Cluster Jewels can be also dropped. 5. Passive Points and Respec Points
Passives added via cluster jewels cost passive points as other normal passives. The passive points spent on the Cluster Jewel passives can be refunded by simply unsocketing the jewel, which refunds all passive points spent on that jewel's cluster. However, if a jewel socket or Keystone passive has been allocated, it will cost 1 refund point to unsocket it. PoE Unique Cluster Jewels List Path Of Exile Vendor Recipes 2020
Small Cluster Jewel can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree.
Medium Cluster Jewel can be placed in the outermost passive skill tree sockets or a socket created by a large jewel.
Large Cluster Jewel can only be placed in the outermost passive skill tree sockets. Unique Cluster Jewels Base Item Lvl. Reference Price Stats Calamitous Visions Small Cluster Jewel 1 3x Chaos Orb Adds Lone Messenger Kitavas Teachings Small Cluster Jewel 1 3x Chaos Orb Adds Disciple of Kitava Natural Affinity Small Cluster Jewel 1 3x Chaos Orb Adds Natures Patience One With Nothing Small Cluster Jewel 1 30x Chaos Orb Adds Hollow Palm Technique The Front Line Small Cluster Jewel 1 2x Chaos Orb Adds Veterans Awareness The Interrogation Small Cluster Jewel 1 3x Chaos Orb Adds Secrets of Suffering The Siege Small Cluster Jewel 1 2x Chaos Orb Adds Kineticism Megalomaniac Medium Cluster Jewel 1 15x Chaos Orb Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
3 Random notable mods
Corrupted Voices Large Cluster Jewel 1 4.5x Exalted Orb
Adds 3 Jewel Socket Passive Skills
1 Random passive skill node mod:
Adds 1 Small Passive Skill which grants nothing
Adds 3 Small Passive Skills which grant nothing
Adds 7 Small Passive Skills which grant nothing
Adds 5 Small Passive Skills which grant nothing
Corrupted Cluster Jewels Keystone Nodes
Check out the full list of keystone nodes below! Name Stats Disciple of Kitava Every second, Consume a nearby Corpse to Recover 5 of Life and Mana
10 more Damage taken if you havent Consumed a Corpse Recently Hollow Palm Technique You count as Dual Wielding while you are Unencumbered
60 more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered Kineticism Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain Lone Messenger You can only have one Herald
50 more Effect of Herald Buffs on you
100 more Damage with Hits from Herald Skills
50 more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25 more Damage
Your Aura Skills are Disabled Natures Patience Gain 2 Grasping Vines each second while stationary
2 chance to deal Double Damage per Grasping Vine
1 less Damage taken per Grasping Vine Pitfighter 1 increased Fishing Line Strength Secrets of Suffering Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped Veterans Awareness +10 to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20 additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20 more Damage taken if a Non-Vaal Guard Buff was lost Recently Cluster Jewel Notables Passives
Notable passive skills grants notable improvements to the character. Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels that interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket.
Duplicates of the same notable skills can be stacked.
There are 280 new notables for you to utilise in your builds. Check out the full list of Cluster Jewel Notables below! Notable Name Stats Adrenaline 6 increased maximum Life
15 increased Maximum total Recovery per second from Life Leech
6 increased Attack Speed while Leeching Advance Guard Attack Skills deal 30 increased Damage while holding a Shield
5 increased Movement Speed while holding a Shield
Ignore all Movement Penalties from Armour Aerialist 3 chance to Dodge Attack Hits
3 chance to Dodge Spell Hits
5 increased Dexterity Aerodynamics 10 increased Projectile Damage
20 increased Projectile Speed
Projectiles Pierce an additional Target Agent of Destruction 25 increased Elemental Damage while affected by a Herald
10 chance to Freeze, Shock and Ignite while affected by a Herald Alchemist +20 to Cold Resistance
8 increased Attack and Cast Speed
20 increased Life Recovery from Flasks Ancestral Echo 20 increased Totem Placement speed
10 increased Attack and Cast Speed if youve summoned a Totem Recently Ancestral Guidance 30 increased Effect of Buffs granted by your Active Ancestor Totems
Totems Action Speed cannot be modified to below base value Ancestral Inspiration Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25 increased Damage Ancestral Might 20 increased Totem Damage
30 increased Totem Duration
30 increased Totem Damage if you havent Summoned a Totem in the past 2 seconds Ancestral Preservation 30 increased Totem Life
Totems have 10 additional Physical Damage Reduction
Totems gain +40 to Chaos Resistance Ancestral Reach 25 increased Totem Damage
25 increased Totem Placement speed
25 increased Totem Placement range Antifreeze +20 to Cold Resistance
40 chance to Avoid being Frozen
6 chance to Avoid Cold Damage from Hits Antivenom +17 to Chaos Resistance
Unaffected by Poison Arcane Adept Channelling Skills deal 20 increased Damage
5 increased Attack and Cast Speed while Channelling
Gain Arcane Surge after Channelling for 1 second Arcane Heroism 10 chance to gain Arcane Surge when you Hit a Unique enemy
30 increased Effect of Arcane Surge on you Arcane Pyrotechnics 20 increased Trap Damage
20 increased Mine Damage
Gain Arcane Surge when your Trap is Triggered by an Enemy
Gain Arcane Surge when your Mine is Detonated targeting an Enemy Arcing Shot Arrows gain Damage as they travel farther, dealing up to 50 increased Damage with Hits to targets
Arrows gain Critical Strike Chance as they travel farther, up to 100 increased Critical Strike Chance Assert Dominance 15 increased Area of Effect if youve Killed Recently
10 increased Area of Effect if youve Killed at least 5 Enemies Recently
10 increased Area Damage Astonishing Affliction 20 increased Effect of Non-Damaging Ailments
20 increased Damage with Hits and Ailments against Enemies affected by Ailments
20 increased Duration of Elemental Ailments on Enemies Basics of Pain 20 increased Damage
30 increased Critical Strike Chance Battle-Hardened 35 increased Physical Damage
30 increased Evasion Rating and Armour Battlefield Dominator 15 increased Area of Effect if youve Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25 increased Damage with Hits and Ailments
10 reduced Enemy Stun Threshold Blacksmith +20 to Fire Resistance
25 increased Armour
0.4 of Fire Damage Leeched as Life Blanketed Snow Damage Penetrates 10 Cold Resistance against Chilled Enemies Blast-Freeze 20 increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12 Blessed +13 to Chaos Resistance
6 increased maximum Life
10 increased maximum Mana Blessed Rebirth Minions have 20 increased maximum Life
Minions created Recently cannot be Damaged Bloodscent Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second Blowback Ignites you inflict deal Damage 15 faster Bodyguards Minions have 10 increased maximum Life
Minions have 10 chance to Knock Enemies Back on Hit with Attacks Born of Chaos +3 to maximum Chaos Resistance Brand Loyalty 20 increased Brand Attachment range
Enemies take 5 increased Damage for each of your Brands Attached to them Brewed for Potency 24 increased Damage over Time
20 increased Life and Mana Recovery from Flasks
10 increased Flask Charges gained Broadside Bow Skills have 25 increased Area of Effect Brush with Death +10 to Damage over Time Multiplier
Recover 1 of Life on Kill
Recover 1 of Energy Shield on Kill Brutal Infamy Attacks with Two Handed Melee Weapons deal 20 increased Damage with Hits and Ailments
40 increased Damage with Hits and Ailments against Unique Enemies Burden Projection 30 increased Spell Damage
8 chance to Knock Enemies Back on Hit with Spell Damage Burning Bright +8 to Fire Damage over Time Multiplier
20 increased Fire Damage
8 increased Area of Effect Calamitous 30 increased Elemental Damage with Attack Skills
10 chance to Freeze, Shock and Ignite
15 increased Effect of Non-Damaging Ailments Call to the Slaughter Minions deal 15 increased Damage
Minions created Recently have 30 increased Movement Speed
Minions created Recently have 10 increased Attack and Cast Speed Capacitor 40 reduced Effect of Shock on you
12 increased Movement Speed while Shocked Careful Handling 15 increased Trap Damage
15 increased Mine Damage
4 increased maximum Life
6 increased maximum Mana Chilling Presence Nearby Enemies are Chilled Chip Away 25 increased Brand Activation Frequency if you havent used a Brand Skill Recently
20 increased Brand Attachment range Circling Oblivion 20 increased Damage over Time
15 increased Skill Effect Duration
20 increased Duration of Ailments on Enemies Clarity of Purpose 15 increased maximum Mana
30 increased Mana Regeneration Rate Cold Conduction Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled Cold to the Core 1 increased Cold Damage per 25 Strength
1 increased Cold Damage per 25 Dexterity
1 increased Cold Damage per 25 Intelligence Cold-Blooded Killer 20 increased Cold Damage
Recover 2 of Life on Kill Combat Rhythm 10 increased Attack Speed if youve Hit with your Main Hand Weapon Recently
10 increased Movement Speed if youve Hit with your Off Hand Weapon Recently Compound Injury 50 increased Damage with Bleeding you inflict on Maimed Enemies Confident Combatant 1 increased Damage per 1 Chance to Block Attack Damage Conjured Wall 25 increased Spell Damage
+6 Chance to Block Spell Damage if youve Cast a Spell Recently Conservation of Energy 8 increased maximum Energy Shield
0.3 of Spell Damage Leeched as Energy Shield
20 increased Maximum total Recovery per second from Energy Shield Leech Cooked Alive 15 chance to Ignite
Enemies Ignited by you have -10 to Fire Resistance Corrosive Elements Fire Skills have a 25 chance to apply Fire Exposure on Hit
Cold Skills have a 25 chance to apply Cold Exposure on Hit
Lightning Skills have a 25 chance to apply Lightning Exposure on Hit
15 increased Elemental Damage Cremator 30 increased Fire Damage
Ignited Enemies you hit are destroyed on Kill Cry Wolf 30 increased Warcry Duration
30 increased Warcry Buff Effect
Warcries count as having 10 additional nearby Enemies Cult-Leader Minions deal 35 increased Damage while you are affected by a Herald Daring Ideas 18 increased maximum Mana
0.4 of Attack Damage Leeched as Mana Dark Discourse 10 increased Effect of your Curses
Enemies you Curse are Hindered, with 15 reduced Movement Speed
Regenerate 1 of Energy Shield per second if youve Killed an Enemy Recently Dark Ideation 2 increased Chaos Damage per 100 maximum Mana, up to a maximum of 80 Dark Messenger Herald Skills deal 20 increased Damage
Herald Skills have 25 increased Area of Effect Darting Movements 5 chance to Dodge Attack and Spell Hits while moving
5 increased Movement Speed Deadly Repartee Attack Skills deal 25 increased Damage while Dual Wielding
+5 Chance to Block Attack Damage while Dual Wielding
30 increased Attack Critical Strike Chance while Dual Wielding Deep Chill +10 to Cold Damage over Time Multiplier
30 increased Effect of Chill Deep Cuts 15 chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit Devastator 20 increased Attack Damage
20 increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15 chance to Explode, dealing a tenth of their Life as Physical Damage Disciples Minions deal 20 increased Damage while you are affected by a Herald
1 additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30 slower Disease Vector +10 to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Enemies Poisoned by you cannot Regenerate Life Disorienting Display 25 increased Elemental Damage
10 chance to Blind nearby Enemies when you use an Elemental Skill Disorienting Wounds 25 increased Damage with Bleeding
25 chance to Blind with Hits against Bleeding Enemies Distilled Perfection 25 increased Life Recovery from Flasks
25 increased Mana Recovery from Flasks
20 increased Flask Effect Duration Doryanis Lesson 25 increased Elemental Damage
0.2 of Elemental Damage Leeched as Life Dragon Hunter +20 to Fire Resistance
5 additional Physical Damage Reduction
30 increased Armour Dread March Minions have 10 increased maximum Life
Minions have 10 additional Physical Damage Reduction
Minions have +10 to Chaos Resistance
Minions have 10 increased Movement Speed Drive the Destruction 0.8 of Attack Damage Leeched as Life
20 increased Maximum total Recovery per second from Life Leech
20 increased total Recovery per second from Life Leech Eldritch Inspiration +8 to Chaos Damage over Time Multiplier
16 increased maximum Mana
20 increased Mana Regeneration Rate Elegant Form 3 chance to Dodge Attack Hits
3 chance to Dodge Spell Hits
30 chance to Avoid Elemental Ailments Empowered Envoy Herald Skills deal 40 increased Damage
20 increased Effect of Herald Buffs on you Endbringer 25 increased Damage for each Herald affecting you Enduring Composure 30 increased Armour
Gain an Endurance Charge every second if youve been Hit Recently Enduring Focus Channelling Skills deal 25 increased Damage
25 chance to gain an Endurance Charge each second while Channelling Enduring Ward 20 chance to gain an Endurance Charge when you Block
+6 Chance to Block Attack Damage while at Maximum Endurance Charges Energy From Naught +100 to maximum Energy Shield Essence Rush 0.3 of Spell Damage Leeched as Energy Shield
5 increased Attack and Cast Speed while Leeching Energy Shield
40 increased Damage while Leeching Energy Shield Eternal Suffering +5 to Chaos Damage over Time Multiplier
Chaos Skills have 30 increased Skill Effect Duration Evil Eye Enemies you Curse take 5 increased Damage
5 chance to Dodge Attack Hits from Cursed Enemies Expansive Might Mace, Sceptre or Staff Attacks deal 20 increased Damage with Hits and Ailments
While stationary, gain 10 increased Area of Effect every second, up to a maximum of 50 Expendability 10 chance to throw up to 1 additional Trap or Mine Expert Sabotage 30 increased Mine Damage
Can have up to 2 additional Remote Mines placed at a time
Mines have 20 increased Detonation Speed Explosive Force Gain 10 of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10 chance to Explode, dealing a quarter of their Life as Chaos Damage Exposure Therapy +10 to Damage over Time Multiplier
+30 Chaos Resistance against Damage Over Time Eye of the Storm 40 increased Critical Strike Chance
+20 to Damage over Time Multiplier for Ignite from Critical Strikes
20 increased Effect of Chill you inflict with Critical Strikes
20 increased Effect of Shock you inflict with Critical Strikes Eye to Eye 25 increased Projectile Damage
35 increased Projectile Damage with Hits against Nearby Enemies Fan of Blades Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20 increased Projectile Attack Damage with Claws or Daggers Fan the Flames Ignites you inflict spread to other Enemies within a Radius of 15 Fasting 20 increased Flask Charges gained
20 increased Movement Speed while under no Flask Effects Fearsome Warrior Attacks with Two Handed Melee Weapons deal 25 increased Damage with Hits and Ailments
8 increased Area of Effect
25 chance to Intimidate nearby Enemies for 4 seconds on Melee Kill Feast of Flesh 8 increased maximum Life
0.4 of Attack Damage Leeched as Life
+10 Life gained for each Enemy hit by your Attacks Feasting Fiends Minions have 10 increased maximum Life
Minions deal 10 increased Damage
Minions Leech 0.4 of Damage as Life Feed the Fury 0.4 of Attack Damage Leeched as Life
30 increased Damage while Leeching
15 increased Attack Speed while Leeching Fettle 10 increased maximum Life
+20 to maximum Life Fire Attunement 40 reduced Ignite Duration on you
50 reduced Extra Damage taken from Critical Strikes while Ignited First Among Equals 10 increased effect of Non-Curse Auras from your Skills
Non-Curse Aura Skills have 20 increased Duration Flexible Sentry +3 Chance to Block Attack Damage
3 Chance to Block Spell Damage
25 chance to Avoid Elemental Ailments Flow of Life 24 increased Damage over Time
4 increased maximum Life
Regenerate 0.6 of Life per second Follow-Through Projectiles deal 15 increased Damage for each remaining Chain Forbidden Words 25 increased Area of Effect of Curse Skills
Curse Skills have 5 reduced Mana Reservation
5 increased Effect of your Curses Force Multiplier 25 increased Physical Damage
5 chance to deal Double Damage Fuel the Fight 8 increased Attack Speed
0.4 of Attack Damage Leeched as Mana
20 increased Damage while Leeching Furious Assault 25 increased Physical Damage
8 increased Attack and Cast Speed Genius 8 increased maximum Mana
5 increased Intelligence Gladiators Fortitude Attack Skills deal 25 increased Damage while holding a Shield
5 increased maximum Life Gladiatorial Combat 2 increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1 to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Graceful Execution +15 to Dexterity and Intelligence
5 increased Attack Speed with Two Handed Melee Weapons
15 increased Accuracy Rating with Two Handed Melee Weapons
25 increased Critical Strike Chance with Two Handed Melee Weapons Grand Design Brand Skills have 20 increased Duration
10 increased Brand Activation frequency
20 increased Brand Attachment range
You can Cast an additional Brand Grim Oath Gain 10 of Physical Damage as Extra Chaos Damage Guerilla Tactics 20 increased Trap Damage
20 increased Mine Damage
10 increased Trap Throwing Speed
10 increased Mine Throwing Speed
5 increased Movement Speed if youve thrown a Trap or Mine Recently Haemorrhage 40 increased Critical Strike Chance
+18 to Damage over Time Multiplier for Ailments from Critical Strikes Haunting Shout 20 increased Warcry Cooldown Recovery Speed
Enemies Taunted by your Warcries are Unnerved
Enemies Taunted by your Warcries are Intimidated Heart of Iron Gain 10 of Maximum Life as Extra Armour Heavy Hitter 30 increased Attack Damage
30 increased Damage with Ailments from Attack Skills
10 reduced Enemy Stun Threshold
20 chance to double Stun Duration Heraldry 20 increased Effect of Herald Buffs on you
10 reduced Mana Reservation of Herald Skills Hex Breaker Immune to Curses while Channelling
8 increased Attack and Cast Speed while Channelling Hibernator 40 reduced Freeze Duration on you
15 additional Physical Damage Reduction while Frozen Hit and Run Attack Skills deal 20 increased Damage while Dual Wielding
4 chance to Dodge Attack or Spell Hits if youve Hit an Enemy Recently Holistic Health 8 increased maximum Life
10 increased maximum Mana Holy Conquest 20 increased Damage with Brand Skills
10 increased Brand Activation frequency
5 increased Movement Speed Hulking Corpses 20 increased Raised Zombie Size
Minions have 20 increased maximum Life
Raised Zombies have 5 chance to Taunt Enemies on Hit Improvisor 6 increased Attack Speed
10 increased maximum Mana
+3 Mana gained for each Enemy hit by your Attacks Insatiable Killer Attack Skills deal 20 increased Damage while Dual Wielding
5 increased Attack Speed while Dual Wielding
5 chance to gain a Frenzy Charge on Kill while Dual Wielding Inspired Oppression 10 increased Effect of Non-Damaging Ailments
20 increased Elemental Damage
30 increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30 increased Mana Regeneration Rate if you have Shocked an Enemy Recently Insulated +20 to Lightning Resistance
40 chance to Avoid being Shocked
6 chance to Avoid Lightning Damage from Hits Intensity 10 increased Area Damage
Skills supported by Intensify have +1 to maximum Intensity Invigorating Portents Minions deal 20 increased Damage while you are affected by a Herald
Minions have 10 increased Movement Speed for each Herald affecting you Iron Breaker Enemies have -10 to Total Physical Damage Reduction against your Hits
35 increased Physical Damage Lasting Impression Herald Skills deal 50 increased Damage over Time
30 increased Damage over Time while affected by a Herald Lead By Example 4 additional Physical Damage Reduction if youve Warcried in the past 8 seconds
4 chance to deal Double Damage if youve Warcried in the past 8 seconds Life from Death Minions have 15 increased maximum Life
Regenerate 2 of Life per second if a Minion has Died Recently
Minions Recover 4 of Life on Minion Death Liquid Inspiration 15 increased maximum Mana
30 increased Mana Recovery from Flasks
5 increased Mana Recovery Rate during Effect of any Mana Flask Low Tolerance +8 to Damage over Time Multiplier for Poison
Poisons you inflict on non-Poisoned Enemies deal 300 increased Damage Mage Bane Attack Skills deal 20 increased Damage while Dual Wielding
20 chance to gain a Power Charge when you Block
+5 Chance to Block Spell Damage while Dual Wielding Mage Hunter 20 increased Spell Damage
4 Chance to Block Spell Damage
20 chance to gain a Power Charge when you Block Magnifier 10 increased Area of Effect
10 increased Area Damage
+10 to Critical Strike Multiplier Martial Mastery +20 to Strength
10 increased Attack Speed with Two Handed Melee Weapons
10 increased Attack Speed if you have at least 600 Strength Martial Momentum 8 increased Attack Speed while Dual Wielding
16 increased Accuracy Rating while Dual Wielding
32 increased Damage if youve used a Travel Skill Recently Martial Prowess 20 increased Attack Damage
6 increased Attack Speed
15 increased Global Accuracy Rating
20 increased Damage with Ailments from Attack Skills Master of Command 50 reduced Mana Reservation of Banner Skills
15 increased Effect of Non-Curse Auras from your Skills on Enemies Master of Fear Enemies you Curse are Intimidated
Enemies you Curse are Unnerved Master of Fire Nearby Enemies have Fire Exposure Master the Fundamentals 35 increased Physical Damage
35 reduced Elemental Damage
+10 to all Elemental Resistances Menders Wellspring 25 increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask Militarism 8 increased maximum Life
30 increased Armour Mindfulness 15 increased maximum Mana
80 increased Mana Regeneration Rate while stationary Mob Mentality 20 increased Warcry Cooldown Recovery Speed
You and nearby Party members gain 5 Rage when you Warcry Molten Ones Mark +2 to maximum Fire Resistance
Regenerate 1 of Life per second Mystical Ward 4 Chance to Block Spell Damage
Regenerate 1.5 of Energy Shield per second
0.3 of Spell Damage Leeched as Energy Shield Natural Vigour 8 increased maximum Life
30 increased Evasion Rating No Witnesses 10 chance to gain Elusive on Kill
25 increased Elusive Effect Non-Flammable +20 to Fire Resistance
40 chance to Avoid being Ignited
6 chance to Avoid Fire Damage from Hits Numbing Elixir 3 additional Physical Damage Reduction during Effect of any Life or Mana Flask
25 increased Life Recovery from Flasks
25 increased Mana Recovery from Flasks One with the Shield Recover 50 Life when you Block
50 increased Defences from Equipped Shield
+5 Chance to Block Attack Damage while holding a Shield Openness +30 to maximum Mana
20 increased maximum Mana Opportunistic Fusilade 35 increased Damage with Wands if youve dealt a Critical Strike Recently
50 increased Critical Strike Chance with Wands Overlord Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff
30 increased Damage with Maces, Sceptres or Staves Overshock 30 increased Lightning Damage
30 increased Effect of Shock
Your Shocks can increase Damage taken by up to a maximum of 60 Overwhelming Malice 10 chance to gain Unholy Might for 4 seconds on Critical Strike Paralysis 30 increased Lightning Damage
Lightning Skills have 10 reduced Enemy Stun Threshold
10 chance to double Stun Duration Peace Amidst Chaos 8 increased maximum Life
Regenerate 2 of Life per second while stationary
2 additional Physical Damage Reduction while stationary Peak Vigour 8 increased maximum Life
30 increased Life Recovery from Flasks Powerful Assault 20 increased Area Damage
Area Skills have 10 chance to Knock Enemies Back on Hit Powerful Ward 20 chance to gain a Power Charge when you Block
+6 Chance to Block Spell Damage while at Maximum Power Charges Practiced Caster 20 increased Spell Damage
5 increased Cast Speed
35 chance to Avoid interruption from Stuns while Casting Precise Commander You and nearby Allies have 50 increased Critical Strike Chance
You and nearby Allies have +15 to Critical Strike Multiplier Precise Focus 50 increased Critical Strike Chance while Channelling
+30 to Critical Strike Multiplier if youve been Channelling for at least 1 second Precise Retaliation +40 to Critical Strike Multiplier if you have Blocked Recently
80 increased Critical Strike Chance if you havent Blocked Recently Pressure Points 40 increased Critical Strike Chance
Your Critical Strikes have a 5 chance to deal Double Damage Primordial Bond 10 increased Damage per Summoned Golem
40 increased Effect of Buffs granted by your Golems
Golems have 25 increased Maximum Life Prismatic Carapace +1 to all maximum Elemental Resistances
30 increased Armour Prismatic Dance +1 to all maximum Elemental Resistances
30 increased Evasion Rating Prismatic Heart 30 increased Elemental Damage
+10 to all Elemental Resistances Prodigious Defence +3 Chance to Block Attack Damage
3 Chance to Block Spell Damage
30 increased Attack Damage while holding a Shield Provocateur 15 increased Warcry Buff Effect
40 increased Critical Strike Chance against Taunted Enemies
+15 to Critical Strike Multiplier against Taunted Enemies Pure Agony Minions deal 20 increased Damage while you are affected by a Herald
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence Pure Aptitude +20 to Intelligence
Purity of Lightning has 30 reduced Mana Reservation
Regenerate 1 of Energy Shield per second Pure Commander Purity of Fire has 30 increased Aura Effect
Purity of Ice has 30 increased Aura Effect
Purity of Lightning has 30 increased Aura Effect
Purity of Elements has 30 increased Aura Effect Pure Guile +20 to Dexterity
Purity of Ice has 30 reduced Mana Reservation
5 chance to Blind Enemies on Hit Pure Might +20 to Strength
Purity of Fire has 30 reduced Mana Reservation
40 increased Stun and Block Recovery Purposeful Harbinger Aura Buffs from Skills have 10 increased Effect on you for each Herald affecting you Quick and Deadly 60 increased Main Hand Attack Damage while wielding two different Weapon Types
30 increased Off Hand Attack Speed while wielding two different Weapon Types Quick Getaway 5 increased Attack and Cast Speed
25 increased Critical Strike Chance
5 increased Movement Speed if youve dealt a Critical Strike Recently Rapid Infusion 5 increased Movement Speed while you have Infusion
50 increased Effect of Infusion Rattling Bellow Warcry Skills have 40 increased Area of Effect
Enemies Taunted by you take 5 increased Damage Raze and Pillage Minions gain 6 of Physical Damage as Extra Fire Damage
Minions have 20 chance to Ignite
Minions deal 20 increased Damage against Ignited Enemies Readiness +4 chance to Evade Attack Hits if you havent been Hit Recently Remarkable 12 increased Cast Speed with Brand Skills
You can Cast an additional Brand Rend +12 to Damage over Time Multiplier for Bleeding
30 increased Bleeding Duration Renewal Minions have 10 chance to deal Double Damage while they are on Full Life
Minions Regenerate 1 of Life per second Repeater 30 increased Projectile Damage
8 increased Attack and Cast Speed Replenishing Presence Auras from your Skills grant 0.1 of Life Regenerated per second to
you and Allies
8 increased effect of Non-Curse Auras from your Skills Riot Queller +4 Chance to Block Attack Damage
Enemies Taunted by you take 6 increased Damage Rot-Resistant +13 to Chaos Resistance
Regenerate 1.2 of Life per second
Regenerate 0.6 of Energy Shield per second
Regenerate 0.3 of Mana per second Rote Reinforcement +20 to maximum Life
+4 Chance to Block Attack Damage
20 chance to gain an Endurance Charge when you Block Rotten Claws Minions have a 20 chance to Impale on Hit with Attacks Run Through 15 increased Physical Damage with Axes or Swords
10 chance to Impale Enemies on Hit with Axes or Swords
10 increased Impale Effect
Axe or Sword Attacks deal 15 increased Damage with Ailments Sadist 15 increased Elemental Damage if youve Chilled an Enemy Recently
25 increased Elemental Damage if youve Shocked an Enemy Recently
20 increased Elemental Damage if youve Ignited an Enemy Recently Sage +20 to Lightning Resistance
20 increased Mana Regeneration Rate
Regenerate 1.5 of Life per second Sap Psyche 20 increased Spell Damage
30 increased Mana Regeneration Rate
Regenerate 1 of Energy Shield per second if youve Cursed an Enemy Recently Savage Response 40 increased Critical Strike Chance
+50 to Critical Strike Multiplier if youve taken a Savage Hit Recently Savour the Moment 10 increased maximum Energy Shield
Regenerate 3 of Energy Shield per second while stationary Scintillating Idea 20 increased maximum Mana
Damage Penetrates 5 Lightning Resistance Seal Mender Skills Supported by Unleash have 30 increased Seal gain frequency Second Skin +3 Chance to Block Attack Damage
3 Chance to Block Spell Damage
30 increased Armour Seeker Runes 25 increased Damage with Brand Skills
Unattached Brands gain 20 increased Brand Attachment Range per second Self-Fulfilling Prophecy +25 to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
+1 to Critical Strike Chance of Herald Skills Septic Spells 20 chance to Poison on Hit with Spell Damage
Spell Skills have +10 to Damage over Time Multiplier for Poison
8 increased Cast Speed Set and Forget 25 increased Trap Damage
40 increased Trap Trigger Area of Effect
12 increased Area of Effect
25 reduced Trap Duration Shifting Shadow +20 to Dexterity
10 chance to Blind Enemies on Hit
20 increased Evasion Rating Shrieking Bolts 35 increased Projectile Damage
10 chance to Taunt Enemies on Projectile Hit Skeletal Atrophy Summoned Skeletons have 30 of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 10 chance to Wither Enemies for 2 seconds on Hit Skullbreaker +20 to Critical Strike Multiplier
8 reduced Enemy Stun Threshold Sleepless Sentries 20 increased Totem Damage
20 increased Totem Duration
Attack Skills have +1 to maximum number of Summoned Ballista Totems Smite the Weak Attacks have 10 chance to Maim on Hit
40 increased Attack Damage against Maimed Enemies Smoking Remains 35 increased Fire Damage
10 chance to create a Smoke Cloud on Kill Snaring Spirits 30 increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25 reduced Movement Speed Snowstorm Gain 10 of Lightning Damage as Extra Cold Damage against Chilled Enemies Special Reserve Regenerate 2 of Life per second during any Flask Effect
20 increased Damage during any Flask Effect Spiked Concoction Non-Unique Flasks applied to you have 10 increased Effect
5 increased Attack and Cast Speed during any Flask Effect Spring Back 6 increased maximum Energy Shield
10 faster start of Energy Shield Recharge
15 increased Energy Shield Recharge Rate Stalwart Commander Determination has 30 increased Aura Effect
Grace has 30 increased Aura Effect
Discipline has 30 increased Aura Effect Steady Torment +10 to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+10 to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
20 increased Bleeding Duration
20 increased Poison Duration Stoic Focus Channelling Skills deal 25 increased Damage
+4 Chance to Block Attack Damage while Channelling
+4 Chance to Block Spell Damage while Channelling Storm Drinker Damage Penetrates 8 Lightning Resistance
0.5 of Lightning Damage Leeched as Energy Shield Storms Hand Gain 10 of Wand Physical Damage as Extra Lightning Damage
25 of Wand Physical Damage converted to Lightning Damage Stormrider 10 chance to gain a Power Charge when you Shock a Chilled Enemy
25 increased Cold Damage with Hits against Shocked Enemies
25 increased Lightning Damage with Hits against Chilled Enemies Streamlined 20 increased Projectile Damage
30 increased Projectile Speed Strike Leader +2 Chance to Block Attack Damage
Attack Skills deal 30 increased Damage while holding a Shield
+2 to Melee Strike Range while Holding a Shield Stubborn Student 4 additional Physical Damage Reduction
15 increased maximum Mana
20 increased Armour Student of Decay +13 to Chaos Resistance
25 increased Damage over Time Sublime Sensation 8 increased maximum Life
10 increased maximum Energy Shield Supercharge Lightning Damage with Non-Critical Strikes is Lucky Surefooted Striker 8 chance to deal Double Damage if youve dealt a Critical Strike with a Two Handed Melee Weapon Recently
40 increased Critical Strike Chance with Two Handed Melee Weapons Surging Vitality 8 increased maximum Life
Every 5 seconds, Regenerate 10 of Life over one second
Regenerate 0.5 of Life per second Surprise Sabotage +15 to Critical Strike Multiplier with Traps
+15 to Critical Strike Multiplier with Mines
Trap Damage Penetrates 5 Elemental Resistances
Mine Damage Penetrates 5 Elemental Resistances Tempered Arrowheads Bow Skills have +10 to Damage over Time Multiplier
Bow Skills have 20 increased Skill Effect Duration
10 increased Duration of Ailments inflicted while wielding a Bow Thaumophage 0.6 of Spell Damage Leeched as Energy Shield
20 increased Maximum total Recovery per second from Energy Shield Leech
10 chance to Hinder Enemies on Hit with Spells, with 30 reduced Movement Speed Thunderstruck 20 increased Lightning Damage
30 increased Critical Strike Chance
Your Critical Strikes Knock Back Shocked Enemies Titanic Swings 15 increased Area of Effect while wielding a Two Handed Melee Weapon
20 increased Area Damage while wielding a Two Handed Melee Weapon Touch of Cruelty Chaos Skills have 10 chance to Hinder Enemies on Hit, with 30 reduced Movement Speed
Enemies Hindered by you take 10 increased Chaos Damage Towering Threat 10 increased Area of Effect
5 increased maximum Life
3 increased Character Size Unholy Grace 30 increased Chaos Damage
10 increased Attack and Cast Speed Unspeakable Gifts Enemies you Kill have a 10 chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Untouchable 3 chance to Dodge Attack Hits
3 chance to Dodge Spell Hits
30 increased Evasion Rating Unwavering Focus Channelling Skills deal 25 increased Damage
15 reduced Mana Cost of Channelling Skills
40 chance to Avoid being Stunned while Channelling Unwaveringly Evil 30 increased Chaos Damage
Chaos Skills ignore interruption from Stuns Vast Power 3 increased Area of Effect per Power Charge
20 increased Area Damage Vengeful Commander Anger has 30 increased Aura Effect
Hatred has 30 increased Aura Effect
Wrath has 30 increased Aura Effect Veteran Defender +15 to all Attributes
60 increased Defences from Equipped Shield
+15 Elemental Resistances while holding a Shield Vicious Bite Raised Spectres, Raised Zombies, and Summoned Skeletons have +50 to Critical Strike Multiplier
Minions have 50 increased Critical Strike Chance Vicious Guard +4 Chance to Block Attack Damage
Regenerate 1.5 of Life per second
0.4 of Attack Damage Leeched as Life Vicious Skewering 15 increased Effect of Impales inflicted by Hits that also inflict Bleeding
10 chance to Impale Enemies on Hit with Attacks
Attacks have 10 chance to cause Bleeding Victim Maker 25 increased Damage with Hits and Ailments against Cursed Enemies
Curse Skills have 50 increased Skill Effect Duration Vile Reinvigoration 24 increased Damage over Time
6 increased maximum Energy Shield
Regenerate 2 of Energy Shield per second if youve Killed an Enemy Recently Vital Focus Regenerate 1.5 of Life per second while Channelling
Channelling Skills deal 30 increased Damage Vivid Hues +12 to Damage over Time Multiplier for Bleeding
2 of Attack Damage Leeched as Life against Bleeding Enemies
20 increased total Recovery per second from Life Leech Wall of Muscle 6 increased maximum Life
5 increased Strength Warning Call 20 increased Warcry Cooldown Recovery Speed
50 increased Melee Critical Strike Chance if youve Warcried Recently
+35 to Melee Critical Strike Multiplier if youve Warcried Recently Wasting Affliction 20 increased Damage with Ailments
Damaging Ailments deal damage 10 faster Weight Advantage +20 to Strength
Mace, Sceptre or Staff Attacks deal 30 increased Damage with Hits and Ailments
4 chance to deal Double Damage while wielding a Mace, Sceptre or Staff Whispers of Death 5 increased Effect of your Curses
20 increased Damage if youve Killed a Cursed Enemy Recently Wicked Pall 35 increased Chaos Damage
20 increased Skill Effect Duration Widespread Destruction 20 increased Elemental Damage
10 increased Area of Effect Will Shaper Gain 5 of Maximum Mana as Extra Maximum Energy Shield Wind-up 10 chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
+15 to Critical Strike Multiplier with Claws or Daggers Winter Prowler +2 to maximum Cold Resistance
6 increased Movement Speed Wish for Death Curse Skills have 20 increased Skill Effect Duration
You have Culling Strike against Cursed Enemies Wizardry +2 to maximum Lightning Resistance
8 increased maximum Mana Wound Aggravation 20 increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20 increased Damage with Ailments
+10 to Physical Damage over Time Multiplier while wielding an Axe or Sword Wrapped in Flame 20 increased Burning Damage
+15 to Fire Damage over Time Multiplier while Burning
Regenerate 1.5 of Life per second while Burning Cluster Jewels Minor Passives Path Of Exile Vendor Recipes
Check out the full list of small passive skill below! Name Stats Area Damage 10 increased Area Damage Armour 15 increased Armour Attack Damage 10 increased Attack Damage Attack Damage while Dual Wielding 12 increased Attack Damage while Dual Wielding Attack Damage while holding a Shield 12 increased Attack Damage while holding a Shield Aura Effect 6 increased effect of Non-Curse Auras from your Skills Axe and Sword Damage Axe Attacks deal 12 increased Damage with Hits and Ailments
Sword Attacks deal 12 increased Damage with Hits and Ailments Bow Damage 12 increased Damage with Bows Brand Damage 12 increased Damage with Brand Skills Chance to Block Attack Damage 1 Chance to Block Attack Damage Chance to Block Spell Damage 1 Chance to Block Spell Damage Chance to Dodge Attacks 1 chance to Dodge Attack Hits Channelling Skill Damage Channelling Skills deal 12 increased Damage Chaos Damage 12 increased Chaos Damage Chaos Damage over Time Multiplier +5 to Chaos Damage over Time Multiplier Chaos Resistance +12 to Chaos Resistance Cold Damage 12 increased Cold Damage Cold Damage over Time Multiplier +5 to Cold Damage over Time Multiplier Cold Resistance +15 to Cold Resistance Critical Chance 15 increased Critical Strike Chance Curse Effect 5 increased Effect of your Curses Dagger and Claw Damage Dagger Attacks deal 12 increased Damage with Hits and Ailments
Claw Attacks deal 12 increased Damage with Hits and Ailments Damage over Time Multiplier +4 to Damage over Time Multiplier Damage while you have a Herald 10 increased Damage while affected by a Herald Damage with Two Handed Melee Weapons 12 increased Damage with Two Handed Weapons Dexterity +10 to Dexterity Effect of Non-Damaging Ailments 10 increased Effect of Non-Damaging Ailments Elemental Damage 10 increased Elemental Damage Energy Shield 6 increased maximum Energy Shield Evasion 15 increased Evasion Rating Fire Damage 12 increased Fire Damage Fire Damage over Time Multiplier +5 to Fire Damage over Time Multiplier Fire Resistance +15 to Fire Resistance Flask Duration 6 increased Flask Effect Duration Intelligence +10 to Intelligence Life 4 increased maximum Life Life and Mana recovery from Flasks 10 increased Life Recovery from Flasks
10 increased Mana Recovery from Flasks Lightning Damage 12 increased Lightning Damage Lightning Resistance +15 to Lightning Resistance Mace and Staff Damage Mace or Sceptre Attacks deal 12 increased Damage with Hits and Ailments
Staff Attacks deal 12 increased Damage with Hits and Ailments Mana 6 increased maximum Mana Medium Jewel Socket N/A Minion Damage Minions deal 10 increased Damage Minion Damage while you have a Herald Minions deal 10 increased Damage while you are affected by a Herald Minion Life Minions have 12 increased maximum Life Nothingness N/A Physical Damage 12 increased Physical Damage Physical Damage over Time Multiplier +5 to Physical Damage over Time Multiplier Position Proxy N/A Projectile Damage 10 increased Projectile Damage Small Jewel Socket N/A Spell Damage 10 increased Spell Damage Strength +10 to Strength Totem Damage 12 increased Totem Damage Trap and Mine Damage 12 increased Trap Damage
12 increased Mine Damage Wand Damage Wand Attacks deal 12 increased Damage with Hits and Ailments Warcry Buff Effect 15 increased Warcry Buff Effect path of exile vendor recipes - crafting
these poe vendor recipes related to crafting items, add or remove modifiers on items.
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vendor recipe (items)
result
white boots 1
any rarity quicksilver flask x1
1 orb of augmentation
magic boots with 10 increased movement speed 1
magic or rare boots with +x movement speed 1
any rarity quicksilver flask x1
1 orb of augmentation
magic boots with (x+5) increased movement speed1
weapon 1 or weapon with x added damage 1[4]
orb of augmentation 1
granite flask 1 (physical damage) or ruby flask 1 (fire damage) or sapphire flask 1 (cold damage) or topaz flask 1 (lightning damage)
weapon with x added damage 1
ring or amulet 1
orb of augmentation 1
amethyst flask 1
ring or amulet with +x to chaos resistance 1
magic sceptre/wand x1
Autobuz otopeni gara de nord durata . ruby ring (for +1 to fire gems) or topaz ring (for +1 to lightning gems) or sapphire ring (for +1 to cold gems)
orb of alteration 1
weapon with +1 to level of lightning/fire/cold gems in this item x 1
magic wand x1
any chaos gem
weapon with +1 to level of chaos gems in this item x 1
weapon x 1
blue or rare rustic sash x 1
blacksmith's whetstone x 1
weapon with (40 to 69) increased physical damage x 1
dagger/sceptre/staff/wand x 1
blue or rare chain belt x 1
blacksmith's whetstone x 1
weapon with (10 to 29) increased spell damage x 1
magic (blue) helmet x 1
orb of alteration x 1
life flask with the suffix 'of animation' x 1
helmet with +1 to level of minion gems in this item x 1 Path Of Exile Vendor Recipes Ring
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